14 Haziran 2021 Pazartesi

Shifting Realities with VR

     VR, short for Virtual Reality, is a rather new technology with its most noticeable advancement began thanks to the making of Sensorama in 1962 by Morton Heilig. 


    Considering its date, it was a revolutionary invention that had excited many and caused them to chase after  perfection, which is still ongoing. The aim with VRs, as the name suggests, is to create virtual realities with the power of technology. Like the most gadgets, success of an invention is evaluated by its accessibility to the masses. In similar fashion to the computers, the first samples of VRs were simply not affordable for practically anyone, not mentioning the space they had required. 


    In this day, there are a variety of VR products that tries to satisfy consumers with different price options. From a simple cardboard which works with inserting a phone into it, to the complex setups that can track your body movements, VRs have found their ways to many homes. Considering advancements will continue and has the potential to be as common as telephones, computers and televisions, teachers need to learn how to use the VR technology and think of ways into adapting them into their lessons. In last post we discussed about integrating Second Life into lessons and now it is time to mention VRChat. 


    Since their premises are quite identical, the discussion of the Second Life applies to the VRChat as well, in short, though they have limitations and some interesting communities, it is up to the teachers' skills to make the most use of them. 

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